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 Very Basic assault cube:: Single Player Hacks

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Tate
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Tate


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PostSubject: Very Basic assault cube:: Single Player Hacks   Very Basic assault cube:: Single Player Hacks EmptySun Nov 29, 2009 1:26 pm

This includes unlim ammo for a few weapons, and it includes unlim health.

Hopefully you know how to use tsearch or cheat engine ;D (That's all the knowledge you'll need)

Code:
//////////////////////////////////////////////////////////////////////////
//Memory Cheat Source by Plexi/Tate/Tatez (All the Same Person)              //
//This was made for ActionHacks, GameDeception, Catalyst-Hax, and UC-Forum    //
////////////////////////////////////////////////////////////////////////////////
//Credits would be nice, but don't really care. This is for learning          //
////////////////////////////////////////////////////////////////////////////////
#include <windows.h>
#include <iostream>
using namespace std;
#define SubMachine = 0xPutFirstAddieHere // Your First Addie
#define MachineGun = 0xPutSecondAddieHere // Your second addie
#define Pistol = 0xPutYourThirdAddieHere // your third addie
#define health = 0xPutYourFourthAddieHere // your fourth addie
int main()
{

while(1)
{
    char szTitle[256] = { 0 };
   GetClassNameA(GetForegroundWindow(), szTitle, 255);
HWND ACHACK = FindWindow("SDL_App", "AssaultCube"); // determines 'ACHACK' as the desired window to modify
if(ACHACK == 0)
{
cout << "Looking for SDL_APP" << " Assault Cube    //" << "Current App Type: " << szTitle << endl; // if you failed, this shows up
Sleep(6000);
}
else
{
DWORD ID;
GetWindowThreadProcessId(ACHACK, &ID);
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, ID);
if(!hProcess)
{
cout << "Fail.";
}
else
{
 //Defining each integer (optional, for greater advancement)
 //Just make 1 integer, ex, "v1", and then put all of them as v1
 //(If you have a different number to add to each one, you need a different var)
 int p1 = 10000;
 int  v2 = 10001;
 int v3 = 10002;
 int v4 = 10003;
 DWORD new_v2 = sizeof(v2);
 DWORD new_p1 = sizeof(p1);
 DWORD new_v3 = sizeof(v3);
 DWORD new_v4 = sizeof(v4);
          //Actual Editing of Each Addie
          if(WriteProcessMemory(hProcess, (LPVOID)SubMachine, &p1, new_p1, NULL)) //adds 10000 to pistol
          {
          Sleep(50);
          }
          if(WriteProcessMemory(hProcess, (LPVOID)MachineGun, &v2, new_v2, NULL)) //adds 10001 to health
                                      {
          Sleep(50);                           
                                      }
          if(WriteProcessMemory(hProcess, (LPVOID)Pistol, &v3, new_v3, NULL)) //adds 10002 to SubMachine Ammo
                                      {
          Sleep(50);                           
                                      }
          if(WriteProcessMemory(hProcess, (LPVOID)health, &v4, new_v4, NULL)) //adds 10003 to Machine Ammo
                                      {
          Sleep(50);                           
                                      }
                                     
 
     
}
}
}
}


Last edited by Tate on Tue Dec 15, 2009 5:52 am; edited 10 times in total
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Flyindingo
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PostSubject: Re: Very Basic assault cube:: Single Player Hacks   Very Basic assault cube:: Single Player Hacks EmptySun Nov 29, 2009 1:28 pm

Addies are diffrent, but cant you just use pointers?
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Tate
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Tate


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PostSubject: Re: Very Basic assault cube:: Single Player Hacks   Very Basic assault cube:: Single Player Hacks EmptySun Nov 29, 2009 1:30 pm

Flyindingo wrote:
Addies are diffrent, but cant you just use pointers?


Eh


Whenever you download AC, it automatically generates random addies for each thing.


The only way that I know of, to make it compatible with every computer, is to use sigsearch. (Searches for the addie itself)


I THINK distributing the client would work, but you're more likely to get in trouble with AC if you do that.
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Tate
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PostSubject: Re: Very Basic assault cube:: Single Player Hacks   Very Basic assault cube:: Single Player Hacks EmptySun Nov 29, 2009 2:26 pm

bluegang6 wrote:
ok, first and last point i gotta make on AH,

distributing the client works fine, u just gotta replace the one u have with the hacked one

Yes, I know that works. BUT, it's much more efficient and user friendly to create a dll and have it sigsearch (we're doing that right now)
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Tate
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PostSubject: Re: Very Basic assault cube:: Single Player Hacks   Very Basic assault cube:: Single Player Hacks EmptyMon Dec 07, 2009 1:47 pm

iwantvip wrote:
which means you're a fake and you don't know crap about coding?

pssh, you probably don't even know HOW to use a d3d base


This is just a quick hook I made up, basicly to teach anyone who wants to know how to hook, how to hook.


Does it look like that's advanced? No.

Does it look like I'm the head coder here?

No.

BlahTCC is the most experienced coder on this website, probably.


And a d3d base isn't hard to use, as long as you know the basic syntax of C++.

If you go head on into like a see lots of people trying, copying and pasting aimbot source codes into their d3d base, you'll fail.(yes, i've seen that done, as well as anti-kick)
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Super Girl
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PostSubject: Re: Very Basic assault cube:: Single Player Hacks   Very Basic assault cube:: Single Player Hacks EmptyMon Dec 07, 2009 1:47 pm

me?
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Tate
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PostSubject: Re: Very Basic assault cube:: Single Player Hacks   Very Basic assault cube:: Single Player Hacks EmptyMon Dec 07, 2009 1:49 pm

AH-Super Girl wrote:
me?


No, I wasn't referring to you, but should I?

I was referring to someone on GD, who requested a tutorial on how to make an aimbot and anti-kick in d3d. lol!
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Rexgr
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PostSubject: Re: Very Basic assault cube:: Single Player Hacks   Very Basic assault cube:: Single Player Hacks EmptyWed Dec 09, 2009 5:24 pm

https://www.youtube.com/watch?v=_QyYaPWasos
lol.

Our coders are complete fails.
He is completely right (Note the sarcasm)


Great work Tate buuut its a shame this thread turned into a flame war =\
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